diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md
new file mode 100644
index 0000000..87f2934
--- /dev/null
+++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md
@@ -0,0 +1,15 @@
+
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
+
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+The Bruiser/Tank Class
+
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
+
When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
+Tanks are useless against flying swarms.Maximize the value of the skill.They make fantastic emergency defenders.
+The Backline Tacticians
+
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
+
The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.
+Skill CategoryBest ScenarioTarget DropUse to secure the final hit on a critical buildingMinion GenerationActivate when the enemy has exhausted their splash damage spells
+Finding Your Playstyle
+
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
+
Lead your troops with confidence, and victory will follow.
+
+For those who have virtually any inquiries regarding in which and also the best way to use [tower rush](https://realtyfollow.com/author/madgeqly323367/), you are able to e-mail us at our own web-site.
\ No newline at end of file